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Premiere Pro keyboard workflow

From Classic FIFA to Premiere Pro: My Left-Hand Shortcut Layout

A compact custom keyboard preset built around the hand position I already knew.

By Movahed MotlaghVideo Editor and creator of Key-Farmer

Quick answer

This is a custom Premiere Pro keyboard preset that keeps the right hand on the mouse and the left hand around Q, W, A, S, D, F, R, and C. The layout combines navigation, selection, cutting, ripple trimming, forward selection, and Rate Stretch in one compact control zone. It was inspired by the hand position I learned while playing older FIFA football games on a PC keyboard. The goal is not to memorize more shortcuts. The goal is to move your hands less.

PLAYER 1: VIDEO EDITOR

FROM PITCH TO TIMELINE

Two different jobs, built around the same compact left-hand position.

01 · Remembered PC keyboard controls

Classic FIFA on PC — keyboard controls

The controls I remember using in older FIFA football games, not a claim about every release or preset.

Q
W
EThrough
R
ACross
SPass
DShoot
F
Z
X
C
V
A
Cross / Ground Tackle
S
Short Pass / Follow the Ball
E
Through Ball
D
Shoot / Shoulder Challenge

02 · Editing controls

Premiere Pro control zone

Abbreviated key labels above, with the full command names below.

QRipple ←
WRipple →
E
RRate
APrevious
SNext
DSelect
FForward
Z
X
CAdd edit
V

RIGHT HAND STAYS HERE

A
Go to Previous Edit Point
S
Go to Next Edit Point
D
Select Clip at Playhead
F
Track Select Forward Tool
R
Rate Stretch Tool
C
Add Edit
Q
Ripple Trim Previous Edit to Playhead
W
Ripple Trim Next Edit to Playhead
THE ACTIONS CHANGED. THE HAND POSITION STAYED THE SAME.
A comparison between the author's remembered keyboard controls from older FIFA football games played on a PC and a custom Premiere Pro left-hand keyboard layout. The author used a computer keyboard rather than a console controller. Full key assignments are listed beneath each keyboard, and the right hand remains on the mouse.

From pitch to timeline

Where the control zone came from

I edit with my right hand on the mouse. My left hand rarely leaves the A–D area and the surrounding keys. That hand position came from playing older FIFA football games on a PC with a computer keyboard—not with a console controller. I remember using A for Cross or Ground Tackle, S for Short Pass or Follow the Ball, E for Through Ball, and D for Shoot or Shoulder Challenge. These are the controls I remember using, not a claim about the defaults in every FIFA release. I did not transfer those football actions into Premiere Pro. I reused the hand position. The actions changed, but the hand position stayed the same.

The layout

When I began shaping my own Premiere keyboard preset, I built it around that existing muscle memory. I added the nearby Q, W, F, R, and C keys and turned the area into a compact editing control zone.

Some keys keep their Adobe defaults, while others deliberately replace them. The actions changed, but the hand position stayed the same.

A

Go to Previous Edit Point

Assignment
Author's custom shortcut
Windows note
Same custom key
S

Go to Next Edit Point

Assignment
Author's custom shortcut
Windows note
Same custom key
D

Select Clip at Playhead

Assignment
Adobe default
Windows note
Default is also D
F

Track Select Forward Tool

Assignment
Author's custom shortcut
Windows note
Same custom key
R

Rate Stretch Tool

Assignment
Adobe default
Windows note
Default is also R
C

Add Edit

Assignment
Author's custom shortcut
Windows note
Same custom key
Q

Ripple Trim Previous Edit to Playhead

Assignment
Adobe default
Windows note
Default is also Q
W

Ripple Trim Next Edit to Playhead

Assignment
Adobe default
Windows note
Default is also W
Shift + Cmd + E

Enable

Assignment
Adobe macOS default
Windows note
Windows default: Shift + E; Ctrl + Shift + E can be custom
Cmd + Shift + R

Synchronize

Assignment
Author's custom macOS shortcut
Windows note
Ctrl + Shift + R can be a custom equivalent

Why this arrangement works for me

Most of my editing still involves the mouse. I use it to position the playhead, move clips, adjust edges, and make detailed timeline changes.

The keyboard handles the operations I repeat around those mouse movements. A and S navigate between edits. D selects the clip under the playhead. C cuts. Q and W perform ripple trims. F selects material forward, and R changes clip timing with the Rate Stretch Tool.

I do not have to move my left hand between distant parts of the keyboard for each step. This is my working layout, not a universal keyboard prescription.

Navigation: A, S, and D

A runs Go to Previous Edit Point. S runs Go to Next Edit Point. That order feels natural: A moves left through the edit, and S moves right. I can travel between cut points without reaching for the arrow keys.

Once the playhead reaches the clip I want, D runs Select Clip at Playhead. Adobe already assigns that command to D, so this part of the control zone required no change. Together, these three keys let me navigate and select without moving my hand away from its resting position.

Cutting and trimming: C, Q, and W

I assign C to Add Edit. Premiere normally assigns C to the Razor Tool and uses Cmd + K on macOS or Ctrl + K on Windows for Add Edit. I prefer to put the playhead where I want the cut and press one key. I do not need to switch to the Razor Tool and click the timeline.

Q and W keep their Adobe default ripple-trim commands. Q runs Ripple Trim Previous Edit to Playhead, removing the material between the previous edit and the playhead before closing the gap. W runs Ripple Trim Next Edit to Playhead, removing the material between the playhead and the next edit before closing the gap.

These commands respond to timeline context and track targeting, so I pay attention to the active tracks before using them.

Selection and timing: F and R

Adobe normally assigns Track Select Forward Tool to A. Because I use A for previous-edit navigation, I move Track Select Forward to F. I press F, then click the point in the timeline where I want the forward selection to begin.

R remains Adobe's default shortcut for the Rate Stretch Tool. After pressing it, I can drag a clip edge with the mouse to change the clip's duration and playback speed. The left hand chooses the operation, and the right hand performs the detailed adjustment.

Enable and Synchronize

Shift + Cmd + E runs Enable on macOS. It toggles the enabled state of the selected clip without deleting it. This is Adobe's macOS default. Adobe's Windows default is Shift + E; a Windows editor could create Ctrl + Shift + E if they want to mirror the macOS modifier structure.

I assign Cmd + Shift + R to Synchronize. After selecting the relevant clips, this opens Premiere's Synchronize Clips dialog. This is my custom macOS assignment, not a universal Adobe default. A Windows editor could choose Ctrl + Shift + R as a custom equivalent after checking for conflicts.

In practice

A real editing sequence

  1. 01

    Navigate to the edit

    Press S to move to the next cut. If you go too far, A takes you back.

  2. 02

    Select the current clip

    With the playhead over the clip, press D to select it.

  3. 03

    Add an edit

    Position the playhead and press C to add the cut on the relevant targeted tracks.

  4. 04

    Remove unwanted material

    Use Q for the material between the previous edit and the playhead, or W for the material between the playhead and the next edit.

  5. 05

    Select the timeline forward

    Press F and click when you need to select clips forward from a particular point.

  6. 06

    Adjust timing

    Press R and drag a clip edge with the mouse when the shot needs to fit a different duration.

Setting up the preset

On macOS, open Premiere > Keyboard Shortcuts. On Windows, open Edit > Keyboard Shortcuts. Search for each command using its official name, select its shortcut field, and enter the new key.

Premiere will show a warning when that key already belongs to another command. Review those conflicts individually. Once the layout is ready, choose Save As and give the preset a recognizable name, such as Left-Hand Edit Zone.

I am describing the assignments here rather than distributing a preset file. Building the layout manually gives each editor a chance to keep the displaced commands they still need.

For current menu paths, shortcut conflicts, and preset saving, see Adobe’s guide to customizing and saving keyboard shortcuts.

The defaults this layout replaces

Adobe normally uses A for Track Select Forward Tool, S for Snap in Timeline, F for Match Frame, C for the Razor Tool, Cmd/Ctrl + K for Add Edit, and E for Extend Selected Edit to Playhead.

Track Select Forward moves to F in my layout. I do not assign a new Premiere command to E merely to complete the FIFA comparison; it can keep its default function.

For Snap, Match Frame, the Razor Tool, and other displaced commands, editors should reassign only the ones they still use regularly. I would rather leave that decision open than invent replacement keys that are not part of my actual workflow.

To compare these assignments with Premiere’s built-in commands, use Adobe’s default Premiere Pro shortcut reference.

Final takeaway

This layout began with an old PC gaming habit, but it stayed because it fits the way I edit: right hand on the mouse, left hand in a compact group of timeline controls.

It does not cover every Premiere command, and it is not meant to. It keeps a small set of repeated actions close together.

The goal is not to memorize more shortcuts. The goal is to move your hands less.

The actions changed, but the hand position stayed the same.

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