The layout
When I began shaping my own Premiere keyboard preset, I built it around that existing muscle memory. I added the nearby Q, W, F, R, and C keys and turned the area into a compact editing control zone.
Some keys keep their Adobe defaults, while others deliberately replace them. The actions changed, but the hand position stayed the same.
| Key | Premiere command | Assignment | Windows note |
|---|---|---|---|
| A | Go to Previous Edit Point | Author's custom shortcut | Same custom key |
| S | Go to Next Edit Point | Author's custom shortcut | Same custom key |
| D | Select Clip at Playhead | Adobe default | Default is also D |
| F | Track Select Forward Tool | Author's custom shortcut | Same custom key |
| R | Rate Stretch Tool | Adobe default | Default is also R |
| C | Add Edit | Author's custom shortcut | Same custom key |
| Q | Ripple Trim Previous Edit to Playhead | Adobe default | Default is also Q |
| W | Ripple Trim Next Edit to Playhead | Adobe default | Default is also W |
| Shift + Cmd + E | Enable | Adobe macOS default | Windows default: Shift + E; Ctrl + Shift + E can be custom |
| Cmd + Shift + R | Synchronize | Author's custom macOS shortcut | Ctrl + Shift + R can be a custom equivalent |
Go to Previous Edit Point
- Assignment
- Author's custom shortcut
- Windows note
- Same custom key
Go to Next Edit Point
- Assignment
- Author's custom shortcut
- Windows note
- Same custom key
Select Clip at Playhead
- Assignment
- Adobe default
- Windows note
- Default is also D
Track Select Forward Tool
- Assignment
- Author's custom shortcut
- Windows note
- Same custom key
Rate Stretch Tool
- Assignment
- Adobe default
- Windows note
- Default is also R
Add Edit
- Assignment
- Author's custom shortcut
- Windows note
- Same custom key
Ripple Trim Previous Edit to Playhead
- Assignment
- Adobe default
- Windows note
- Default is also Q
Ripple Trim Next Edit to Playhead
- Assignment
- Adobe default
- Windows note
- Default is also W
Enable
- Assignment
- Adobe macOS default
- Windows note
- Windows default: Shift + E; Ctrl + Shift + E can be custom
Synchronize
- Assignment
- Author's custom macOS shortcut
- Windows note
- Ctrl + Shift + R can be a custom equivalent
Why this arrangement works for me
Most of my editing still involves the mouse. I use it to position the playhead, move clips, adjust edges, and make detailed timeline changes.
The keyboard handles the operations I repeat around those mouse movements. A and S navigate between edits. D selects the clip under the playhead. C cuts. Q and W perform ripple trims. F selects material forward, and R changes clip timing with the Rate Stretch Tool.
I do not have to move my left hand between distant parts of the keyboard for each step. This is my working layout, not a universal keyboard prescription.
Navigation: A, S, and D
A runs Go to Previous Edit Point. S runs Go to Next Edit Point. That order feels natural: A moves left through the edit, and S moves right. I can travel between cut points without reaching for the arrow keys.
Once the playhead reaches the clip I want, D runs Select Clip at Playhead. Adobe already assigns that command to D, so this part of the control zone required no change. Together, these three keys let me navigate and select without moving my hand away from its resting position.
Cutting and trimming: C, Q, and W
I assign C to Add Edit. Premiere normally assigns C to the Razor Tool and uses Cmd + K on macOS or Ctrl + K on Windows for Add Edit. I prefer to put the playhead where I want the cut and press one key. I do not need to switch to the Razor Tool and click the timeline.
Q and W keep their Adobe default ripple-trim commands. Q runs Ripple Trim Previous Edit to Playhead, removing the material between the previous edit and the playhead before closing the gap. W runs Ripple Trim Next Edit to Playhead, removing the material between the playhead and the next edit before closing the gap.
These commands respond to timeline context and track targeting, so I pay attention to the active tracks before using them.
Selection and timing: F and R
Adobe normally assigns Track Select Forward Tool to A. Because I use A for previous-edit navigation, I move Track Select Forward to F. I press F, then click the point in the timeline where I want the forward selection to begin.
R remains Adobe's default shortcut for the Rate Stretch Tool. After pressing it, I can drag a clip edge with the mouse to change the clip's duration and playback speed. The left hand chooses the operation, and the right hand performs the detailed adjustment.
Enable and Synchronize
Shift + Cmd + E runs Enable on macOS. It toggles the enabled state of the selected clip without deleting it. This is Adobe's macOS default. Adobe's Windows default is Shift + E; a Windows editor could create Ctrl + Shift + E if they want to mirror the macOS modifier structure.
I assign Cmd + Shift + R to Synchronize. After selecting the relevant clips, this opens Premiere's Synchronize Clips dialog. This is my custom macOS assignment, not a universal Adobe default. A Windows editor could choose Ctrl + Shift + R as a custom equivalent after checking for conflicts.
In practice
A real editing sequence
- 01
Navigate to the edit
Press S to move to the next cut. If you go too far, A takes you back.
- 02
Select the current clip
With the playhead over the clip, press D to select it.
- 03
Add an edit
Position the playhead and press C to add the cut on the relevant targeted tracks.
- 04
Remove unwanted material
Use Q for the material between the previous edit and the playhead, or W for the material between the playhead and the next edit.
- 05
Select the timeline forward
Press F and click when you need to select clips forward from a particular point.
- 06
Adjust timing
Press R and drag a clip edge with the mouse when the shot needs to fit a different duration.
Setting up the preset
On macOS, open Premiere > Keyboard Shortcuts. On Windows, open Edit > Keyboard Shortcuts. Search for each command using its official name, select its shortcut field, and enter the new key.
Premiere will show a warning when that key already belongs to another command. Review those conflicts individually. Once the layout is ready, choose Save As and give the preset a recognizable name, such as Left-Hand Edit Zone.
I am describing the assignments here rather than distributing a preset file. Building the layout manually gives each editor a chance to keep the displaced commands they still need.
For current menu paths, shortcut conflicts, and preset saving, see Adobe’s guide to customizing and saving keyboard shortcuts.
The defaults this layout replaces
Adobe normally uses A for Track Select Forward Tool, S for Snap in Timeline, F for Match Frame, C for the Razor Tool, Cmd/Ctrl + K for Add Edit, and E for Extend Selected Edit to Playhead.
Track Select Forward moves to F in my layout. I do not assign a new Premiere command to E merely to complete the FIFA comparison; it can keep its default function.
For Snap, Match Frame, the Razor Tool, and other displaced commands, editors should reassign only the ones they still use regularly. I would rather leave that decision open than invent replacement keys that are not part of my actual workflow.
To compare these assignments with Premiere’s built-in commands, use Adobe’s default Premiere Pro shortcut reference.
Final takeaway
This layout began with an old PC gaming habit, but it stayed because it fits the way I edit: right hand on the mouse, left hand in a compact group of timeline controls.
It does not cover every Premiere command, and it is not meant to. It keeps a small set of repeated actions close together.
The goal is not to memorize more shortcuts. The goal is to move your hands less.
The actions changed, but the hand position stayed the same.
Related guides